<!DOCTYPE HTML> <html> <head> <!--<link href='http://fonts.googleapis.com/css?family=Snippet|Arvo:700italic|Podkova' rel='stylesheet' type='text/css'>--> <title>pixi.js example 10 Text</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="pixi.js"></script> </head> <body> <script> // Load them google fonts before starting...! WebFontConfig = { google: { families: [ 'Snippet', 'Arvo:700italic', 'Podkova:700' ] }, active: function() { // do something init(); }, }; (function() { var wf = document.createElement('script'); wf.src = ('https:' == document.location.protocol ? 'https' : 'http') + '://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js'; wf.type = 'text/javascript'; wf.async = 'true'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(wf, s); })(); function init() { // create an new instance of a pixi stage var stage = new PIXI.Stage(0x66FF99); // add a shiney background.. var background = PIXI.Sprite.fromImage("textDemoBG.jpg"); stage.addChild(background); // create a renderer instance var renderer = PIXI.autoDetectRenderer(620, 400); // add the renderer view element to the DOM document.body.appendChild(renderer.view); requestAnimFrame( animate ); // creat some white text using the Snippet webfont var textSample = new PIXI.Text("Pixi.js can has text!", "50px Snippet", "white"); textSample.anchor.x = 0.5; textSample.position.x = 620/2; textSample.position.y = 10; // create a text object with a nice stroke var spinningText = new PIXI.Text("I'm fun!", "bold 60px Podkova", "#cc00ff", "#FFFFFF", 6); // setting the anchor point to 0.5 will center align the text... great for spinning! spinningText.anchor.x = spinningText.anchor.y = 0.5; spinningText.position.x = 620/2; spinningText.position.y = 400/2; // create a text object that will be updated.. var countingText = new PIXI.Text("COUNT 4EVAR: 0", "bold italic 60px Arvo", "#3e1707", "#a4410e", 7); countingText.position.x = 620/2; countingText.position.y = 320; countingText.anchor.x = 0.5; stage.addChild(textSample); stage.addChild(spinningText); stage.addChild(countingText); count = 0; score = 0; function animate() { requestAnimFrame( animate ); count++; if(count == 50) { count = 0; score ++ // update the text... countingText.setText("COUNT 4EVAR: " + score ) } // just for fun, lets rotate the text spinningText.rotation += 0.03; // render the stage renderer.render(stage); } } </script> </body> </html>